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Nomad

509624041Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 30m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1290
+14
🇨🇳 Bohemians · China
1288
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1271
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1271
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🇨🇳 Japanese · China
1582
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🇭🇰 Koreans · Hong Kong SAR China
1143
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🇨🇳 Gurjaras · China
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🇨🇳 Jurchens · China
1108
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Player eAPM Actions Feudal Castle Imperial Opening
44 1,352 13:31 25:21 — ⛏ Fish Boom FC
39 1,189 12:58 16:48 — ⛏ Fish Boom FC
37 1,127 12:07 21:41 — ⛏ Fish Boom FC
33 1,014 12:27 — — ⚔ Drush into Archers
31 938 13:55 17:28 — ⛏ Fish Boom FC
28 865 13:18 20:08 — ⛏ Fish Boom FC
28 839 14:05 18:55 — ⛏ Fish Boom FC
17 529 15:30 21:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,830 9,738 2,365 2,280 24,213 26,371
5,325 8,705 2,700 950 17,680 18,611
7,250 6,963 1,470 1,620 17,303 18,712
5,450 6,583 1,225 2,255 15,513 16,670
4,750 5,480 1,545 2,150 13,925 13,234
6,650 5,290 1,040 850 13,830 15,539
4,700 5,815 950 980 12,445 13,335
4,535 3,374 715 200 8,824 10,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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