AoeStats
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Arena

510402209Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 61m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Goths · Portugal
1342
+13
🇵🇹 Romans · Portugal
1260
+16
🇵🇹 Khmer · Portugal
1247
+17
🇵🇹 Spanish · Portugal
903
+29
🇧🇴 Persians · Bolivia
1306
-20
🇩🇪 Burmese · Germany
1282
-19
🇫🇷 Cumans · France
1251
-19
🇨🇭 Britons · Switzerland
1197
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,862 10:40 14:53 31:40 ⛏ Fast Castle
37 2,275 10:54 14:03 31:28 ⛏ Fast Castle
36 2,186 11:15 15:13 40:04 ⚔ FC into Archers
34 2,056 11:26 15:17 30:19 ⛏ Fast Castle
31 1,921 8:39 21:30 45:52 ⛏ Fast Castle
28 1,705 12:53 17:39 33:05 ⛏ Fast Castle
25 1,520 10:37 14:37 29:32 ⛏ Fast Castle
24 1,494 9:32 13:26 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,590 35,460 22,620 1,600 122,270 141,815
45,280 18,930 30,610 2,615 97,435 103,870
36,615 28,700 27,640 3,475 96,430 121,995
39,705 11,270 24,345 1,600 76,920 90,301
11,025 37,275 25,725 0 74,025 88,886
22,240 23,509 5,375 1,025 52,149 55,656
21,300 11,986 14,050 2,300 49,636 57,339
13,355 14,535 7,675 2,350 37,915 44,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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