AoeStats
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African Clearing

510397273Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 42m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1272
+14
🇩🇪 Chinese · Germany
1268
+14
🇮🇳 Wei · India
1249
+15
🇩🇪 Vietnamese · Germany
1334
-19
🇺🇸 Malians · United States
1202
-13
🇺🇸 Persians · United States
1130
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,059 13:03 17:23 36:18 ⛏ Fast Castle
34 1,437 13:18 17:25 35:30 ⛏ Fast Castle
27 1,118 14:28 24:42 40:33 ⚔ Scout Rush
25 1,057 12:45 20:42 — ⛏ Fast Castle
24 992 12:19 16:26 35:39 ⚔ FC into Archers
22 927 14:35 21:08 39:57

Resources

Player Food Wood Gold Stone Spent Collected
17,330 17,860 9,010 3,560 47,760 54,325
17,195 16,521 10,700 2,450 46,866 54,120
15,810 11,126 8,895 310 36,141 38,225
13,575 12,198 6,785 3,015 35,573 39,366
14,445 10,268 6,170 2,665 33,548 36,313
13,945 12,573 3,355 2,200 32,073 34,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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