AoeStats
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Fortress

507071411Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 53m 36s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
926
+14
🇲🇽 Poles · Mexico
923
+14
🇲🇽 Goths · Mexico
918
+14
🇪🇸 Vietnamese · Spain
883
-14
🇺🇾 Turks · Uruguay
879
-14
🇸🇪 Tatars · Sweden
875
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,858 6:50 11:50 29:25 ⛏ Fast Castle
34 1,833 9:31 16:43 33:09 ⛏ Fast Castle
20 1,054 9:34 13:39 32:15 ⛏ Fast Castle
17 891 7:15 11:49 33:22 ⛏ Fast Castle
16 880 7:47 11:48 24:50 ⛏ Fast Castle
15 786 7:43 13:50 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,165 20,470 18,440 845 71,920 85,922
30,085 23,520 8,510 2,250 64,365 79,055
25,215 18,305 13,665 2,540 59,725 65,977
23,595 16,905 13,310 3,140 56,950 73,524
18,195 16,840 13,755 1,730 50,520 64,698
20,065 9,505 5,805 1,700 37,075 43,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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