AoeStats
← Kim Suce?

Nomad

506145492Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 39m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
978
+16
🇨🇱 Celts · Chile
972
+16
🇵🇱 Khmer · Poland
988
-17
🇲🇽 Huns · Mexico
954
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 907 14:53 18:53 — ⛏ Fast Castle
16 625 14:52 19:45 36:54 ⛏ Fish Boom FC
14 567 15:52 20:20 — ⛏ Fast Castle
9 374 17:35 26:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,140 8,820 3,590 950 22,500 23,037
9,300 8,315 3,605 300 21,520 23,791
10,505 5,940 710 950 18,105 20,481
6,750 4,473 885 1,510 13,618 14,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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