AoeStats
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Nomad

506785871Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 3m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1272
+13
🇹🇼 Spanish · Taiwan
1242
+14
🇹🇼 Malay · Taiwan
1196
+17
🇦🇷 Gurjaras · Argentina
1165
+18
🇨🇴 Vikings · Colombia
1229
-16
🇺🇸 Italians · United States
1208
-16
🇦🇷 Saracens · Argentina
1208
-16
🇭🇰 Spanish · Hong Kong SAR China
1166
-25
Player eAPM Actions Feudal Castle Imperial Opening
53 189 — — —
50 178 — — —
42 149 — — —
40 145 — — —
35 126 — — —
21 75 — — —
16 57 — — —
3 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 450 50 100 900 382
250 481 0 100 831 117
250 450 0 100 800 130
300 325 0 0 625 305
200 325 0 100 625 10
200 275 0 100 575 201
300 175 0 0 475 180
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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