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Black Forest

510733265Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 6m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
1331
+14
🇹🇷 Mongols · Türkiye
1329
+14
🇷🇺 Poles · Russia
1218
+18
🇸🇰 Byzantines · Slovakia
1211
+18
🇺🇸 Britons · United States
1346
-20
🇧🇷 Spanish · Brazil
1284
-16
🇯🇵 Mapuche · Japan
1235
-14
🇫🇷 Persians · France
1225
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 449 — — —
47 325 — — —
43 301 — — —
38 260 — — —
38 266 — — —
38 266 — — —
33 227 — — —
23 159 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 225 0 0 1,525 1,559
1,050 350 0 0 1,400 1,442
1,200 50 0 0 1,250 1,666
950 161 0 0 1,111 1,046
600 475 0 0 1,075 1,030
700 176 50 0 926 824
200 102 0 0 302 261
200 42 0 0 242 340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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