AoeStats
← Dis

Black Forest

510107141Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bohemians · Netherlands
1332
+13
🇺🇸 Franks · United States
1301
+14
🇧🇪 Portuguese · Belgium
1204
+18
🇮🇳 Slavs · India
1196
+41
🇷🇺 Bohemians · Russia
1339
-19
🇪🇸 Khmer · Spain
1266
-16
🇹🇷 Chinese · Türkiye
1228
-15
🇷🇺 Poles · Russia
1207
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 342 — — —
41 226 — — —
39 215 — — —
38 211 — — —
38 214 — — —
33 183 — — —
33 182 — — —
19 107 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 225 0 0 1,375 1,256
1,200 100 0 0 1,300 1,268
850 167 0 0 1,017 874
750 100 0 0 850 913
650 200 0 0 850 885
600 125 0 0 725 885
500 67 0 0 567 595
300 63 0 0 363 425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.