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Arabia

508425195Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 55m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1284
+16
🇦🇺 Britons · Australia
1277
+17
🇹🇷 Franks · Türkiye
1211
+19
🇭🇰 Japanese · Hong Kong SAR China
1126
+23
🇷🇺 Ethiopians · Russia
1390
-22
🇨🇳 Huns · China
1289
-19
1254
-18
🇷🇺 Franks · Russia
1222
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,200 9:09 26:41 — ⚔ Archers into Skirms
55 3,047 8:56 22:33 — ⚔ Scout Rush
45 2,533 9:18 23:46 39:24 ⚔ Archer Rush
38 2,126 10:11 22:03 48:42 ⚔ Scout Rush
31 1,735 11:00 26:15 46:49 ⚔ Scout Rush
31 1,708 10:27 27:43 47:47 ⚔ M@A Rush
29 1,605 10:04 23:43 42:34 ⚔ Scout Rush
27 1,507 10:20 22:10 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,385 8,170 25,450 1,760 64,765 70,153
14,575 24,418 21,505 2,150 62,648 68,458
31,870 7,445 15,795 1,705 56,815 60,859
23,095 9,349 13,820 850 47,114 57,861
16,815 17,420 8,625 1,495 44,355 54,257
13,175 13,130 7,845 2,175 36,325 42,519
7,500 11,960 11,030 1,015 31,505 31,232
17,190 5,017 6,540 360 29,107 30,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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