AoeStats
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Arabia

506018662Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 56m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1397
+21
🇨🇱 Lithuanians · Chile
1397
+21
🇲🇽 Vietnamese · Mexico
1672
-27
🇨🇴 Magyars · Colombia
1369
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 4,189 9:00 21:57 42:39 ⚔ Archer Rush
62 3,535 9:21 21:55 — ⚔ Archer Rush
56 3,177 9:35 20:30 41:38 ⚔ Scout Rush
35 1,965 10:39 20:41 45:17

Resources

Player Food Wood Gold Stone Spent Collected
36,600 24,205 14,795 2,915 78,515 81,104
13,120 18,426 15,050 2,210 48,806 54,770
15,985 13,142 8,710 1,900 39,737 43,554
12,025 12,308 8,895 1,050 34,278 37,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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