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Fortress

509653270Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 49m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1116
+15
🇧🇷 Romans · Brazil
1098
+16
🇨🇳 Chinese · China
1081
+16
🇮🇳 Inca · India
1054
+17
🇬🇧 Koreans · United Kingdom
1118
-17
🇨🇴 Bengalis · Colombia
1091
-16
🇷🇺 Spanish · Russia
1084
-16
🇸🇪 Britons · Sweden
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,997 8:53 12:57 26:09 ⛏ Fast Castle
37 1,826 7:32 13:22 29:05 ⛏ Fast Castle
32 1,602 7:26 10:45 28:46 ⛏ Fast Castle
25 1,267 7:32 11:49 31:44 ⛏ Fast Castle
24 1,190 7:29 12:27 29:25 ⛏ Fast Castle
24 1,210 7:47 13:37 29:15 ⛏ Fast Castle
20 975 6:47 12:05 32:49 ⛏ Fast Castle
17 846 8:24 12:33 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,750 11,295 18,890 4,030 79,965 84,280
45,840 19,375 9,935 3,140 78,290 92,505
20,350 34,880 19,715 970 75,915 108,273
16,555 30,800 13,050 1,125 61,530 79,416
18,530 22,041 14,595 5,025 60,191 86,822
27,225 21,315 9,755 930 59,225 69,663
18,425 18,115 11,635 3,830 52,005 57,273
17,180 8,730 9,740 2,350 38,000 48,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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