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Oasis

509562259Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 49m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1146
+13
🇨🇳 Ethiopians · China
1146
+13
🇯🇵 Aztecs · Japan
1137
+13
🇨🇳 Goths · China
1136
+13
🇹🇼 Mongols · Taiwan
1150
-17
🇹🇼 Goths · Taiwan
1075
-13
🇹🇼 Ethiopians · Taiwan
1030
-11
🇹🇼 Britons · Taiwan
1022
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,198 9:24 22:00 43:36 ⚔ Archer Rush
43 2,126 10:39 15:04 31:51 ⛏ Fast Castle
35 1,700 10:00 16:16 31:13 ⛏ Fast Castle
29 1,408 10:22 16:17 31:51 ⛏ Fast Castle
28 1,359 10:58 14:50 29:21 ⛏ Fast Castle
27 1,345 10:31 21:51 33:45 ⚔ Scouts FC
24 1,177 9:49 22:04 33:01 ⚔ Archer Rush
16 810 10:56 21:02 43:26 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,135 22,738 12,345 3,935 73,153 80,452
32,520 15,425 12,015 950 60,910 80,070
18,990 18,310 13,280 2,900 53,480 75,735
19,400 20,435 11,875 1,380 53,090 55,823
19,515 16,750 10,255 3,550 50,070 62,481
14,890 16,536 14,065 1,230 46,721 59,761
16,525 7,226 4,910 2,050 30,711 34,222
10,955 9,757 8,165 880 29,757 41,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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