AoeStats
← Maverick

Arena

510935942Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 43m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1364
+13
🇹🇷 Turks · Türkiye
1358
+14
🇨🇦 Dravidians · Canada
1333
+15
🇯🇵 Spanish · Japan
1300
+16
🇬🇧 Cumans · United Kingdom
1374
-18
🇦🇷 Britons · Argentina
1374
-17
🇺🇸 Persians · United States
1245
-12
🇺🇸 Italians · United States
1223
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,457 11:19 15:30 — ⛏ Fast Castle
52 2,259 10:03 13:40 28:32 ⛏ Fast Castle
40 1,751 11:34 15:50 21:11 ◆ FC into Fast Imp
34 1,499 10:32 15:56 32:22 ⛏ Fast Castle
33 1,449 9:50 21:03 28:31 ⛏ Fast Castle
28 1,203 10:53 14:26 31:49 ⚔ FC into Scouts
22 973 10:18 16:11 25:01 ⛏ Fast Castle
20 879 10:24 14:34 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,230 16,355 9,425 2,310 51,320 59,024
22,195 17,110 10,300 950 50,555 57,111
17,655 15,325 11,445 5,050 49,475 56,495
22,845 8,170 11,130 3,450 45,595 52,197
23,460 9,215 10,995 880 44,550 54,983
15,545 11,445 12,840 0 39,830 41,674
6,175 11,940 4,980 2,650 25,745 27,386
6,200 4,130 2,055 1,455 13,840 15,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.