AoeStats
← Maverick

African Clearing

510924795Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 12m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1480
+13
🇨🇱 Huns · Chile
1478
+13
🇨🇱 Byzantines · Chile
1467
+13
🇨🇱 Persians · Chile
1317
+19
🇨🇳 Wei · China
1441
-16
🇨🇱 Huns · Chile
1411
-15
🇧🇷 Mongols · Brazil
1380
-14
🇺🇸 Italians · United States
1371
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 555 — — —
43 522 — — —
31 378 — — —
26 310 — — —
26 318 11:38 — —
21 256 — — —
16 200 — — —
7 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 750 50 100 2,900 2,648
1,550 950 50 100 2,650 2,349
1,550 725 50 100 2,425 2,435
1,600 625 50 100 2,375 2,426
1,450 728 50 100 2,328 2,635
800 450 0 100 1,350 774
550 381 0 100 1,031 614
400 450 50 100 1,000 283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.