AoeStats
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Fortress

509811553Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 46m 20s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1168
+11
🇹🇷 Aztecs · Türkiye
1095
+14
🇨🇳 Sicilians · China
957
+19
🇨🇳 Huns · China
920
+22
🇨🇱 Spanish · Chile
1124
-20
🇵🇪 Turks · Peru
1024
-16
🇦🇷 Goths · Argentina
1010
-15
🇦🇺 Persians · Australia
1002
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,877 7:15 11:37 22:56 ⛏ Fast Castle
39 1,801 8:54 13:17 25:24 ⛏ Fast Castle
38 1,767 7:28 12:08 27:29 ⛏ Fast Castle
37 1,709 6:15 14:41 32:00 ⛏ Fast Castle
27 1,245 7:42 11:39 26:57 ⛏ Fast Castle
20 918 8:06 14:46 21:21 ⛏ Fast Castle
19 865 11:29 17:08 22:43 ⛏ Fast Castle
12 548 8:05 12:45 24:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,140 14,280 9,120 200 51,740 58,401
16,185 18,063 13,655 2,475 50,378 56,308
17,385 16,990 13,130 1,175 48,680 63,890
20,170 14,775 10,680 1,605 47,230 71,600
22,450 11,330 11,880 690 46,350 75,945
21,975 9,155 12,010 1,605 44,745 52,950
14,015 8,810 4,795 1,500 29,120 36,429
9,055 6,562 3,920 980 20,517 22,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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