AoeStats
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Arena

509806779Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 57m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
968
+20
🇨🇦 Franks · Canada
966
+17
🇨🇦 Spanish · Canada
962
+17
🇲🇽 Khmer · Mexico
919
+19
🇺🇸 Italians · United States
1034
-19
🇦🇷 Goths · Argentina
1030
-20
🇦🇷 Britons · Argentina
1003
-18
🇨🇦 Mongols · Canada
873
-38
Player eAPM Actions Feudal Castle Imperial Opening
50 2,857 10:18 17:55 36:48 ⛏ Fast Castle
31 1,793 13:14 17:26 31:16 ⛏ Fast Castle
30 1,697 9:49 14:49 32:59 ⛏ Fast Castle
28 1,605 11:36 15:14 29:16 ⛏ Fast Castle
28 1,574 9:59 13:47 36:16 ⛏ Fast Castle
18 1,030 10:50 17:41 36:28 ⛏ Fast Castle
16 900 14:09 19:18 33:06 ⛏ Fast Castle
15 836 12:59 20:28 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,285 15,255 27,805 1,500 71,845 80,374
31,605 20,195 12,695 1,800 66,295 78,874
27,925 20,675 13,745 1,600 63,945 77,488
23,965 14,385 12,735 3,750 54,835 70,514
22,060 14,410 12,095 2,600 51,165 55,989
14,600 17,005 13,825 2,150 47,580 67,320
23,805 8,605 8,710 2,150 43,270 46,230
13,300 12,308 8,135 1,180 34,923 36,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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