Arabia
508486888Analyzed1v1 RM
·
10d ago on Sep 22, 2026·
13m 14s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
TrushT's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 644,818 analysed 1v1 players on Arabia.
zz_Highway
C
Feudal Age
11:38
vs 9:49
btm 12%
Castle Age
—
vs 21:48
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
49
vs 38
top 30%
▼
Slow Feudal Age at 11:38 — slower than 88% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 13:14
TrushT
A
Feudal Age
9:54
vs 9:49
btm 47%
Castle Age
—
vs 21:48
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
60
vs 38
top 15%
First military
8:26
vs 10:33
top 15%
▲
High eAPM (60) — top quarter of analysed players
▲
Early military at 8:26 (Militia) — earlier than 85% of analysed players on Arabia
▲
Town centers almost never idle — 34s across the first 13:14