AoeStats
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Arabia

508320475Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 43m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1059
+16
🇦🇷 Magyars · Argentina
1059
+16
🇦🇷 Burmese · Argentina
1158
-19
🇦🇷 Lithuanians · Argentina
978
-29
Player eAPM Actions Feudal Castle Imperial Opening
32 1,359 9:22 30:29 — ⚔ Scout Rush
31 1,341 9:24 21:36 38:53 ⚔ Scout Rush
30 1,306 9:49 21:51 — ⚔ Scout Rush
26 1,137 9:54 21:09 36:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,175 12,107 4,905 3,050 30,237 33,604
13,200 9,000 6,075 950 29,225 30,459
8,380 9,824 4,300 2,800 25,304 26,487
5,895 4,848 440 350 11,533 11,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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