AoeStats
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Nomad

508286158Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 35m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1094
+14
🇹🇷 Wu · Türkiye
1069
+16
🇹🇷 Malay · Türkiye
963
+21
🇺🇸 Mongols · United States
1105
-19
🇩🇪 Huns · Germany
1053
-17
🇩🇪 Saracens · Germany
1011
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,122 14:29 26:57 — ⛏ Fish Boom into Galleys FC
29 1,030 14:52 21:13 — ⛏ Fish Boom FC
24 843 15:21 19:21 — ⛏ Fish Boom into Galleys FC
16 581 16:13 22:34 — ⛏ Fish Boom FC
14 494 16:17 20:26 27:19 ⛏ Fish Boom FC
14 481 13:47 25:13 —

Resources

Player Food Wood Gold Stone Spent Collected
12,930 14,805 5,450 1,650 34,835 36,877
10,160 10,700 5,015 500 26,375 31,970
6,725 9,900 2,025 1,175 19,825 22,111
5,300 6,940 3,450 200 15,890 16,980
4,700 4,835 390 1,685 11,610 10,830
3,525 4,240 920 510 9,195 12,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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