AoeStats
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Lombardia

509981078Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 49m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1438
+17
🇬🇧 Persians · United Kingdom
1428
+17
🇺🇸 Khitans · United States
1396
+18
🇦🇷 Mongols · Argentina
1488
-19
🇦🇷 Maya · Argentina
1482
-19
🇦🇷 Vikings · Argentina
1377
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 3,423 10:25 15:40 37:49 ⛏ Fast Castle
61 3,016 8:49 19:39 48:12 ⚔ Scout Rush
60 2,936 10:02 23:02 41:07 ⚔ M@A into Archers
46 2,246 10:55 15:54 41:11 ⛏ Fast Castle
39 1,948 9:24 22:12 37:40 ⚔ Archer Rush
34 1,693 9:22 32:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,095 11,810 23,015 4,400 74,320 76,451
20,320 14,529 11,580 2,800 49,229 53,509
12,590 17,164 12,120 2,045 43,919 47,228
20,945 9,459 8,720 2,190 41,314 45,121
10,335 14,518 12,400 2,065 39,318 43,171
21,605 7,173 2,010 605 31,393 35,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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