AoeStats
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Arena

509769918Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 62m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1439
+15
🇬🇧 Cumans · United Kingdom
1430
+15
🇺🇸 Burgundians · United States
1427
+15
🇺🇸 Khmer · United States
1395
+17
🇨🇱 Spanish · Chile
1505
-19
🇨🇱 Ethiopians · Chile
1468
-18
🇨🇱 Japanese · Chile
1348
-13
🇨🇱 Khmer · Chile
1316
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,696 8:58 23:03 40:33 ⚔ Scout Rush
47 2,954 9:32 13:33 44:00 ⛏ Fast Castle
44 2,743 10:55 14:43 36:20 ⛏ Fast Castle
41 2,545 10:24 13:18 27:43 ⛏ Fast Castle
41 2,521 11:22 15:02 27:24 ⛏ Fast Castle
40 2,487 11:49 16:33 38:51 ⛏ Fast Castle
38 2,363 10:51 14:32 45:07 ⛏ Fast Castle
31 1,939 9:29 12:30 38:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,845 39,660 27,240 4,870 129,615 143,428
62,225 19,485 21,915 1,660 105,285 118,681
47,665 24,575 23,375 1,600 97,215 107,141
47,090 22,615 10,785 1,530 82,020 91,977
38,070 27,585 11,145 3,300 80,100 90,043
32,065 25,234 15,040 2,250 74,589 89,686
28,200 20,068 8,565 2,810 59,643 62,659
20,505 23,917 11,440 1,900 57,762 62,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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