AoeStats
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MegaRandom

509601533Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1454
+12
🇲🇴 Saracens · Macao SAR China
1421
+13
🇪🇸 Franks · Spain
1409
+15
🇬🇧 Burmese · United Kingdom
1401
+14
🇨🇳 Hindustanis · China
1427
-15
🇻🇳 Goths · Vietnam
1371
-14
🇦🇺 Wei · Australia
1346
-13
🇦🇷 Chinese · Argentina
1321
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,230 9:55 27:02 35:52 ⚔ Archers into Towers
46 2,082 10:56 14:48 31:36 ⛏ Fast Castle
46 2,080 12:49 30:07 — ⚔ Skirms into Archers
38 1,693 10:49 17:06 32:51 ⛏ Fish Boom FC
36 1,605 10:36 20:27 40:01 ⚔ Scout Rush
36 1,606 10:28 22:08 30:19 ⚔ Fish Boom into Scouts
32 1,450 10:59 22:05 38:05 ⚔ Fish Boom into Scouts
18 797 10:36 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,805 10,435 12,220 2,150 45,610 52,172
18,315 11,619 12,360 1,535 43,829 48,316
18,775 12,518 8,180 1,510 40,983 46,502
15,010 8,940 9,125 2,700 35,775 40,603
12,610 13,971 5,645 1,680 33,906 39,267
10,965 9,416 7,900 1,900 30,181 32,095
6,325 8,098 1,925 2,000 18,348 21,628
2,230 2,134 165 0 4,529 6,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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