AoeStats
← Doak

Arena

508340787Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 25m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1486
+11
🇺🇸 Hindustanis · United States
1366
+16
🇬🇧 Cumans · United Kingdom
1365
+16
🇺🇸 Khmer · United States
1318
+17
🇩🇪 Burgundians · Germany
1367
-15
🇦🇷 Cumans · Argentina
1367
-15
🇨🇦 Italians · Canada
1358
-15
🇧🇴 Mongols · Bolivia
1350
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 1,444 10:17 25:16 — ⚔ Scout Rush
53 1,344 11:49 16:30 — ⛏ Fast Castle
35 880 11:21 15:03 — ⛏ Fast Castle
33 845 9:56 13:43 — ⛏ Fast Castle
31 792 10:42 14:33 — ⛏ Fast Castle
27 687 9:57 19:28 — ⛏ Fast Castle
22 548 10:48 14:13 — ⛏ Fast Castle
21 535 9:53 12:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,535 5,635 1,170 200 14,540 16,727
6,085 5,748 1,490 205 13,528 13,926
6,500 4,549 1,385 950 13,384 13,762
5,975 4,728 1,520 1,040 13,263 14,364
7,590 4,135 575 100 12,400 14,100
5,125 4,445 1,505 750 11,825 12,264
3,700 4,690 2,375 0 10,765 11,568
3,275 3,715 520 540 8,050 7,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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