AoeStats
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Fortress

508336479Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 38m 4s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1455
+14
🇹🇷 Japanese · Türkiye
1407
+16
🇲🇽 Lithuanians · Mexico
1401
+16
🇺🇸 Vietnamese · United States
1398
+16
🇺🇸 Goths · United States
1506
-20
🇺🇸 Jurchens · United States
1381
-15
🇬🇧 Burgundians · United Kingdom
1379
-14
🇺🇸 Khmer · United States
1331
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,406 7:46 12:42 34:03 ⛏ Fast Castle
39 1,492 7:11 11:30 — ⛏ Fast Castle
39 1,471 8:07 11:51 30:32 ⛏ Fast Castle
38 1,445 8:05 12:21 35:48 ⛏ Fast Castle
38 1,466 9:18 12:58 26:56 ⛏ Fast Castle
24 905 7:50 11:49 32:01 ⛏ Fast Castle
24 914 7:07 10:44 — ⛏ Fast Castle
23 867 6:45 9:41 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,245 9,310 7,730 200 40,485 44,290
7,775 17,910 12,000 200 37,885 41,183
13,475 13,910 7,115 1,705 36,205 44,236
18,230 12,050 5,400 200 35,880 38,174
15,320 9,730 5,370 2,485 32,905 34,951
15,250 6,915 7,700 200 30,065 32,513
7,200 11,650 4,995 425 24,270 27,429
7,645 10,280 1,400 1,335 20,660 20,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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