AoeStats
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Fortress

508332823Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 18m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1493
+13
🇺🇸 Muisca · United States
1363
+18
🇬🇧 Burgundians · United Kingdom
1360
+19
🇺🇸 Khmer · United States
1309
+22
🇨🇳 Goths · China
1495
-21
🇧🇷 Cumans · Brazil
1393
-17
🇨🇳 Wei · China
1392
-17
🇧🇷 Italians · Brazil
1390
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 1,140 7:08 13:08 — ⛏ Fast Castle
47 853 7:59 12:27 — ⛏ Fast Castle
34 621 7:33 11:18 — ⛏ Fast Castle
26 471 7:30 11:34 — ⛏ Fast Castle
24 431 7:08 13:42 — ⛏ Fast Castle
24 435 7:15 10:11 — ⛏ Fast Castle
23 421 7:36 11:12 — ⛏ Fast Castle
22 405 7:56 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,950 2,625 1,355 100 10,030 10,501
5,695 2,320 1,395 100 9,510 10,052
5,170 2,645 835 200 8,850 9,125
3,655 2,884 1,170 0 7,709 8,248
2,350 3,515 1,750 0 7,615 7,626
3,895 2,405 875 200 7,375 7,915
3,575 2,443 975 100 7,093 8,689
3,500 2,335 275 100 6,210 7,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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