AoeStats
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Black Forest

507596780Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1422
+12
🇦🇷 Bengalis · Argentina
1421
+12
🇨🇳 Ethiopians · China
1355
+15
🇦🇷 Bohemians · Argentina
1355
+15
🇬🇧 Persians · United Kingdom
1362
-15
🇺🇸 Koreans · United States
1362
-15
🇩🇪 Saracens · Germany
1317
-13
🇹🇷 Dravidians · Türkiye
1267
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,483 11:12 21:33 35:15 ⚔ Archers into Skirms
50 2,397 11:44 23:33 35:24 ⚔ Archer Rush
49 2,366 10:26 14:24 27:38 ⛏ Fast Castle
44 2,099 12:31 16:20 30:36 ⛏ Fast Castle
33 1,611 13:21 16:54 42:14 ⛏ Fast Castle
31 1,486 12:14 16:19 30:28 ⛏ Fast Castle
28 1,352 10:44 14:31 33:30 ⛏ Fast Castle
23 1,106 12:43 19:14 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,710 15,818 32,205 750 83,483 84,240
31,605 25,630 15,275 950 73,460 83,312
15,125 40,134 13,295 3,735 72,289 78,281
20,765 25,810 16,330 1,600 64,505 81,753
26,695 16,390 17,425 3,550 64,060 70,486
22,055 13,488 13,785 1,070 50,398 57,688
16,295 16,070 10,615 3,550 46,530 59,379
13,725 18,270 6,415 2,280 40,690 44,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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