AoeStats
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Black Forest

507581191Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 49m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,646 10:27 14:51 34:14 ⛏ Fast Castle
41 2,053 12:12 16:17 29:42 ⛏ Fast Castle
39 1,922 8:49 21:56 39:30 ⚔ M@A into Skirms
37 1,835 10:21 14:13 27:59 ⛏ Fast Castle
35 1,765 11:30 15:35 32:47 ⛏ Fast Castle
23 1,148 10:37 17:49 30:38 ⛏ Fast Castle
20 995 11:11 14:07 28:32 ⛏ Fast Castle
19 927 10:40 25:34 32:07 ⚔ Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,230 26,620 16,370 5,755 86,975 99,799
21,005 33,773 18,730 1,505 75,013 79,728
34,590 18,391 18,580 1,095 72,656 75,836
23,045 22,940 18,480 2,970 67,435 74,706
20,485 27,063 14,265 3,735 65,548 99,276
33,990 14,828 13,820 950 63,588 70,103
23,670 22,691 6,145 3,440 55,946 58,723
11,810 11,560 7,520 2,610 33,500 39,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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