AoeStats
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Nomad

507290490Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 39m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1568
+8
🇭🇰 Inca · Hong Kong SAR China
1423
+13
🇭🇰 Malians · Hong Kong SAR China
1423
+13
🇭🇰 Vietnamese · Hong Kong SAR China
1394
+14
🇬🇧 Vietnamese · United Kingdom
1405
-14
🇫🇮 Muisca · Finland
1375
-12
🇬🇧 Sicilians · United Kingdom
1361
-12
🇵🇹 Khmer · Portugal
1323
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 2,588 13:54 17:57 — ⛏ Fish Boom FC into Fire Galleys
53 2,093 11:48 22:15 37:44 ⚔ Fish Boom into Scouts
52 2,036 14:40 19:22 — ⛏ Fish Boom FC
30 1,164 13:47 18:50 37:22 ⛏ Fish Boom FC
26 1,016 12:18 21:08 — ⛏ Fish Boom FC
24 959 14:00 19:10 — ⛏ Fish Boom FC
23 907 12:32 22:24 — ⚔ Scout Rush
19 740 13:32 17:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,825 12,709 5,820 1,050 32,404 33,091
10,490 13,488 2,815 1,055 27,848 30,859
9,535 10,212 5,635 2,355 27,737 29,467
10,740 11,415 3,310 1,050 26,515 29,711
7,450 10,405 4,100 2,255 24,210 24,853
9,800 9,928 2,240 430 22,398 24,311
8,350 7,412 2,270 2,240 20,272 23,851
9,165 5,710 2,825 2,150 19,850 22,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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