AoeStats
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MegaRandom

507169333Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 62m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1621
+6
🇬🇧 Georgians · United Kingdom
1574
+7
🇬🇧 Vietnamese · United Kingdom
1413
-8
🇺🇸 Huns · United States
1288
-5
Player eAPM Actions Feudal Castle Imperial Opening
59 3,689 9:26 20:10 39:25 ⛏ Fish Boom into Galleys FC
56 3,530 8:25 22:35 40:16 ⚔ Archer Rush
46 2,888 9:54 17:05 35:06 ⛏ Fish Boom into Fire Galleys FC
36 2,234 8:41 19:42 37:59 ⚔ Fish Boom into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,930 26,926 21,265 8,635 94,756 97,611
19,340 36,437 16,920 2,925 75,622 80,590
28,485 30,565 13,360 2,725 75,135 93,723
22,975 19,800 14,960 4,620 62,355 67,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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