AoeStats
← Doak

MegaRandom

507164669Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 44m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1373
+15
🇬🇧 Aztecs · United Kingdom
1362
+15
🇮🇹 Mongols · Italy
1326
+17
🇬🇧 Mongols · United Kingdom
1432
-19
🇺🇸 Huns · United States
1302
-14
🇨🇴 Dravidians · Colombia
1295
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,771 9:52 22:12 38:40 ⛏ Fish Boom into Galleys into Fire Galleys FC
45 2,010 15:03 19:03 40:41 ⛏ Fish Boom FC
39 1,724 12:52 20:33 37:17 ⛏ Fish Boom into Galleys FC
32 1,410 10:54 14:33 38:44 ⛏ Fish Boom FC
30 1,327 10:39 21:35 — ⚔ Fish Boom into Archers into Galleys
27 1,213 11:20 16:11 35:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,640 19,404 9,290 1,500 47,834 51,443
12,850 21,145 7,705 1,690 43,390 52,966
13,970 18,020 7,730 200 39,920 43,299
12,095 10,615 9,210 1,700 33,620 34,901
15,755 9,157 7,260 1,220 33,392 36,569
5,500 8,465 2,040 310 16,315 16,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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