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Lombardia

507155543Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 67m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1480
+14
🇲🇽 Britons · Mexico
1428
+16
🇬🇧 Hindustanis · United Kingdom
1416
+16
🇮🇪 Persians · Ireland
1373
+18
🇹🇷 Tatars · Türkiye
1485
-19
🇦🇷 Khitans · Argentina
1460
-17
🇩🇪 Japanese · Germany
1381
-14
🇵🇱 Mongols · Poland
1365
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,999 8:58 20:34 39:57 ⚔ Scout Rush
47 3,175 8:42 22:53 36:24 ⚔ Archer Rush
42 2,850 10:52 15:24 33:50 ⛏ Fast Castle
36 2,392 9:50 21:17 36:50 ⚔ Scout Rush
30 2,047 10:29 16:57 36:44 ⛏ Fast Castle
30 2,025 10:50 15:28 32:33 ⛏ Fast Castle
29 1,968 8:28 18:29 31:15 ⛏ Fast Castle
21 1,392 8:58 22:45 37:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
70,155 24,982 45,140 4,950 145,227 153,397
66,980 26,573 29,130 3,700 126,383 127,329
43,620 43,574 28,135 4,970 120,299 133,489
54,035 29,085 19,340 3,385 105,845 105,886
38,980 36,088 24,325 4,880 104,273 110,692
31,640 37,600 15,335 5,605 90,180 106,998
65,275 12,305 7,080 200 84,860 86,563
20,630 36,159 22,500 4,810 84,099 97,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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