AoeStats
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Black Forest

506914109Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 28m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1401
+15
🇺🇸 Portuguese · United States
1374
+16
🇩🇪 Wu · Germany
1407
-17
🇨🇴 Japanese · Colombia
1332
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 1,885 10:00 23:47 — ⚔ Archer Rush
39 1,107 8:51 22:14 — ⚔ M@A FC
27 769 10:09 28:30 — ⚔ M@A into Skirms
20 569 11:51 22:36 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
6,565 4,704 1,645 1,105 14,019 15,385
7,075 5,004 670 1,155 13,904 15,134
5,980 4,528 2,010 325 12,843 13,899
5,370 3,462 600 295 9,727 11,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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