AoeStats
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African Clearing

506751014Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 55m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1495
+16
🇺🇸 Koreans · United States
1449
+18
🇬🇧 Chinese · United Kingdom
1381
+20
🇺🇸 Mongols · United States
1365
+20
🇲🇽 Mapuche · Mexico
1496
-19
🇦🇷 Japanese · Argentina
1481
-19
🇲🇽 Georgians · Mexico
1476
-18
🇺🇸 Jurchens · United States
1475
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 3,288 13:05 24:42 47:29 ⚔ Archer Rush
58 3,200 14:31 18:17 40:20 ⛏ Fast Castle
47 2,600 11:50 15:59 31:40 ⛏ Fast Castle
36 2,017 14:01 17:46 45:58 ⛏ Fast Castle
29 1,602 13:47 18:34 39:12 ⛏ FC into Fish Boom
27 1,514 12:18 26:22 42:20 ⚔ Scout Rush
17 965 13:09 — — ⚔ Scouts into Towers
15 836 14:00 18:58 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
31,600 21,801 14,965 2,520 70,886 76,302
31,155 15,016 18,300 3,925 68,396 76,811
12,300 16,936 15,260 3,000 47,496 51,565
12,200 19,554 12,775 2,580 47,109 51,451
10,700 23,421 8,320 3,750 46,191 51,809
14,425 15,086 9,295 725 39,531 39,733
4,070 3,558 100 1,325 9,053 12,608
4,695 1,960 1,105 100 7,860 8,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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