AoeStats
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African Clearing

506744763Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 51m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1457
+14
🇺🇸 Berbers · United States
1439
+15
🇭🇺 Bengalis · Hungary
1437
+15
🇺🇸 Hindustanis · United States
1431
+15
🇺🇸 Koreans · United States
1465
-16
🇺🇸 Mapuche · United States
1440
-16
🇬🇧 Koreans · United Kingdom
1395
-14
🇺🇸 Mongols · United States
1378
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,714 11:13 22:58 40:21 ⚔ Scout Rush
48 2,461 14:19 18:01 37:37 ⛏ Fast Castle
43 2,204 12:48 16:59 30:12 ⛏ Fish Boom FC
41 2,093 13:17 22:13 42:44 ⚔ M@A into Scouts
36 1,823 14:17 18:52 32:18 ⛏ Fast Castle
35 1,771 12:44 19:28 49:00
30 1,525 13:21 18:58 — ⛏ Fast Castle
25 1,274 14:35 18:43 48:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,725 24,295 24,605 3,900 88,525 95,878
16,620 32,833 9,495 1,875 60,823 61,471
27,630 15,065 12,910 2,580 58,185 59,597
11,675 28,235 8,515 2,250 50,675 52,447
17,545 16,086 9,525 3,275 46,431 50,436
14,125 14,304 8,405 2,450 39,284 39,795
9,500 12,522 10,200 2,250 34,472 37,633
9,455 8,266 1,995 1,340 21,056 21,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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