AoeStats
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African Clearing

506529823Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 30m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1506
+10
🇺🇸 Mongols · United States
1425
+13
🇬🇧 Koreans · United Kingdom
1397
+14
🇺🇸 Huns · United States
1375
+16
🇧🇷 Koreans · Brazil
1408
-15
🇧🇷 Mongols · Brazil
1401
-15
🇧🇷 Vietnamese · Brazil
1344
-12
🇨🇴 Huns · Colombia
1313
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,382 14:19 25:18 — ⚔ Towers FC
42 1,269 13:24 19:25 — ⛏ Fast Castle
41 1,233 13:24 17:03 — ⛏ Fast Castle
40 1,211 12:56 17:04 — ⚔ Fish Boom into Scouts FC
33 1,004 12:09 19:02 — ⚔ Scout Rush
32 976 13:33 22:53 — ⚔ Scouts into Towers
29 879 12:25 22:05 — ⚔ Scout Rush
22 655 12:30 20:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,000 10,200 2,680 875 18,755 18,800
7,725 7,614 2,625 755 18,719 19,653
6,250 4,363 2,295 300 13,208 13,221
7,550 3,708 350 950 12,558 12,896
7,035 3,635 1,360 100 12,130 12,364
5,030 4,604 520 1,750 11,904 12,027
6,095 4,493 450 300 11,338 13,097
5,640 2,310 1,250 450 9,650 10,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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