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Arena

510863774Analyzed
3v3 RM · 5h ago on Oct 2, 2026· 47m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
1522
+15
🇩🇰 Burgundians · Denmark
1479
+17
🇺🇸 Aztecs · United States
1087
+30
🇦🇷 Spanish · Argentina
1490
-21
🇦🇷 Khmer · Argentina
1489
-21
🇦🇷 Muisca · Argentina
1461
-20
Player eAPM Actions Feudal Castle Imperial Opening
44 2,047 10:22 14:40 27:06 ⛏ Fast Castle
41 1,918 11:52 16:24 29:43 ⛏ Fast Castle
36 1,693 8:27 12:11 29:35 ⛏ Fast Castle
35 1,664 11:13 16:42 — ⛏ Fast Castle
28 1,295 10:14 13:58 33:16 ⛏ Fast Castle
16 772 10:16 13:53 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,655 24,315 15,010 2,855 65,835 79,396
31,795 14,550 9,395 4,100 59,840 70,622
34,860 14,490 9,485 200 59,035 62,106
24,850 15,255 13,370 2,835 56,310 66,947
8,300 11,235 4,205 1,635 25,375 27,135
12,645 7,370 4,345 110 24,470 26,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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