AoeStats
← crypto_zhupel

Arena

504537216Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 39m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1474
+13
🇬🇧 Lithuanians · United Kingdom
1383
+18
🇷🇺 Teutons · Russia
1422
-16
🇷🇺 Maya · Russia
1402
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,214 10:50 14:46 27:21 ⛏ Fast Castle
54 2,123 9:05 13:29 31:40 ⛏ Fast Castle
42 1,657 10:49 14:45 30:49 ⛏ Fast Castle
39 1,534 9:25 22:08 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,480 18,500 6,950 1,625 45,555 55,188
18,005 13,850 5,155 2,350 39,360 44,731
13,925 13,341 7,680 1,505 36,451 38,334
7,875 7,164 380 1,150 16,569 17,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.