Hill Fort
504531329Analyzed2v2 RM
·
26d ago on Sep 5, 2026·
35m 57s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 56,014 analysed team-game players on Hill Fort.
CYTR.波吉
A
Feudal Age
10:41
vs 10:56
top 40%
Castle Age
14:35
vs 18:30
top 4%
Imperial Age
—
vs 36:06
btm 0%
eAPM
31
vs 28
top 41%
First military
18:06
vs 18:29
top 47%
▲
Fast Castle Age at 14:35 — faster than 96% of analysed players on Hill Fort
▲
Town centers almost never idle — 2s across the first 14:35
CYTR.波力士上帝
A
Feudal Age
9:40
vs 10:56
top 13%
Castle Age
25:36
vs 18:30
btm 6%
Imperial Age
—
vs 36:06
btm 0%
eAPM
50
vs 28
top 9%
First military
14:47
vs 18:29
top 22%
▲
Fast Feudal Age at 9:40 — faster than 87% of analysed players on Hill Fort
▼
Slow Castle Age at 25:36 — slower than 94% of analysed players on Hill Fort
▲
High eAPM (50) — top quarter of analysed players
youteGG_mangoneluser
S
Feudal Age
10:33
vs 10:56
top 35%
Castle Age
15:39
vs 18:30
top 18%
Imperial Age
33:26
vs 36:06
top 27%
eAPM
62
vs 28
top 3%
First military
17:20
vs 18:29
top 41%
▲
Fast Castle Age at 15:39 — faster than 82% of analysed players on Hill Fort
▲
Fast Imperial Age at 33:26 — faster than 73% of analysed players on Hill Fort
▲
High eAPM (62) — top quarter of analysed players
▼
Loom after the Feudal click (17:50) — usually safest before it
▲
Town centers almost never idle — 1s across the first 15:38
crypto_zhupel
B
Feudal Age
10:11
vs 10:56
top 23%
Castle Age
25:00
vs 18:30
btm 7%
Imperial Age
—
vs 36:06
btm 0%
eAPM
50
vs 28
top 9%
First military
11:21
vs 18:29
top 10%
▲
Fast Feudal Age at 10:11 — faster than 77% of analysed players on Hill Fort
▼
Slow Castle Age at 25:00 — slower than 93% of analysed players on Hill Fort
▲
High eAPM (50) — top quarter of analysed players
▲
Early military at 11:21 (Archer) — earlier than 90% of analysed players on Hill Fort
▲
Town centers almost never idle — 1s across the first 25:00