AoeStats
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Arena

504276703Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 42m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khitans · Russia
1396
+15
🇷🇺 Goths · Russia
1374
+15
🇬🇧 Chinese · United Kingdom
1373
-15
🇦🇷 Portuguese · Argentina
1365
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,181 10:49 15:09 29:54 ⛏ Fast Castle
45 1,950 9:40 22:50 — ⚔ Towers into Archers
43 1,828 10:37 14:28 30:01 ⛏ Fast Castle
34 1,446 10:57 15:46 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,255 16,807 10,325 1,655 56,042 61,576
17,825 18,495 7,625 1,770 45,715 48,467
13,070 9,395 4,870 885 28,220 32,174
12,235 11,147 2,955 1,185 27,522 28,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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