AoeStats
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Arena

504273640Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 18m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Jurchens · Russia
1382
+14
🇷🇺 Bulgarians · Russia
1359
+15
🇰🇷 Koreans · South Korea
1393
-17
🇰🇷 Cumans · South Korea
1278
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 983 10:26 — — ⚔ Archer Rush
52 975 10:07 — — ⚔ Towers into Archers
51 951 11:14 15:14 — ⛏ Fast Castle
42 779 9:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,175 2,665 200 300 7,340 7,399
2,750 2,350 1,125 0 6,225 7,295
2,900 2,320 450 125 5,795 6,969
2,850 1,879 420 535 5,684 5,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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