AoeStats
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Socotra

504265259Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 57m 48s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1350
+18
🇨🇱 Saracens · Chile
1339
+18
🇷🇺 Spanish · Russia
1400
-18
🇷🇺 Saracens · Russia
1377
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 3,739 13:06 26:28 38:49 ⚔ M@A into Skirms
55 3,161 14:03 24:48 39:52 ⚔ Archers into Skirms
52 3,015 11:45 27:46 38:27 ⚔ Archers into Skirms
45 2,593 12:13 24:21 38:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,515 17,710 11,125 1,500 57,850 59,751
19,285 23,675 10,040 750 53,750 56,990
19,445 19,058 10,055 1,590 50,148 57,726
19,970 14,832 13,670 855 49,327 50,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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