AoeStats
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Socotra

504240710Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 35m 52s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1389
+17
🇩🇰 Poles · Denmark
1370
+18
🇷🇺 Bulgarians · Russia
1418
-18
🇷🇺 Malay · Russia
1394
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 2,171 11:09 24:28 — ⚔ Drush into Archers
34 1,223 23:46 30:52 — ⛏ Fast Castle
22 774 18:06 29:26 — ⚔ Towers FC
22 806 9:40 20:32 33:47 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,635 7,030 4,650 1,800 21,115 21,717
5,835 8,534 3,510 805 18,684 20,561
6,575 4,231 2,150 950 13,906 14,590
5,625 3,591 1,110 100 10,426 10,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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