AoeStats
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African Clearing

504234641Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 37m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Burgundians · Austria
1443
+15
🇨🇱 Mongols · Chile
1416
+16
🇷🇺 Mongols · Russia
1434
-16
🇷🇺 Dravidians · Russia
1409
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 2,403 11:05 24:38 — ⚔ Scouts into Skirms
50 1,874 12:01 17:30 — ⛏ Fast Castle
48 1,816 12:07 23:20 — ⚔ Archer Rush
19 729 13:12 18:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,120 8,512 6,270 600 29,502 31,649
10,020 8,805 4,130 300 23,255 23,039
6,775 7,116 3,535 225 17,651 18,993
6,510 3,399 1,830 400 12,139 11,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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