AoeStats
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Nomad

504227374Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 50m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1433
+16
🇯🇵 Spanish · Japan
1415
+17
🇷🇺 Wu · Russia
1451
-17
🇷🇺 Spanish · Russia
1425
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,692 13:16 16:52 35:34 ⛏ Fish Boom FC
51 2,582 13:51 17:20 50:02 ⛏ Fish Boom FC
28 1,417 14:20 18:27 37:42 ⛏ Fish Boom FC into Fire Galleys
27 1,345 13:10 21:52 35:57 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,925 21,284 8,760 2,825 59,794 67,392
14,225 18,179 11,355 2,250 46,009 54,664
22,285 14,523 6,540 2,555 45,903 51,500
20,795 14,606 6,745 2,720 44,866 51,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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