AoeStats
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QS Arena

503408718Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 38m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
1434
+17
🇷🇺 Shu · Russia
1407
+18
🇨🇱 Vietnamese · Chile
1469
-18
🇨🇱 Koreans · Chile
1434
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,093 8:29 12:25 25:19 ⛏ Fast Castle
42 1,650 7:59 12:26 31:51 ⛏ Fast Castle
37 1,428 7:24 19:20 32:39 ⚔ Towers into Archers
37 1,439 8:37 22:11 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,500 17,915 7,325 1,720 43,460 57,935
14,850 16,508 8,815 2,110 42,283 47,725
13,870 12,603 4,410 2,010 32,893 38,395
8,955 11,960 6,715 1,500 29,130 30,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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