AoeStats
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Socotra

506772639Analyzed
2v2 RM · 19d ago on Sep 15, 2026· 68m 3s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1092
+14
🇨🇴 Sicilians · Colombia
1081
+14
🇨🇱 Lithuanians · Chile
1068
-15
🇨🇱 Lithuanians · Chile
1021
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,111 17:13 32:08 48:10 ⚔ Scouts into Archers
42 2,892 17:53 35:08 65:53 ⚔ Skirms into Archers
32 2,155 12:02 34:38 48:52 ⚔ Towers FC
27 1,804 20:10 39:07 48:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,050 19,273 16,205 1,115 52,643 61,729
10,335 19,386 12,670 3,500 45,891 48,551
12,625 17,735 6,220 1,025 37,605 41,006
14,720 8,130 6,875 2,600 32,325 39,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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