AoeStats
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Highland

504024265Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 47m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
893
+15
🇨🇳 Burgundians · China
893
+15
🇨🇳 Poles · China
893
+15
🇨🇿 Bohemians · Czechia
842
+17
🇪🇸 Magyars · Spain
919
-18
🇨🇳 Huns · China
859
-15
🇨🇳 Persians · China
855
-15
🇨🇳 Tatars · China
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,626 13:14 21:12 32:17 ⛏ Fish Boom into Fire Galleys FC
32 1,528 11:24 17:00 32:44 ⛏ Fast Castle
24 1,156 12:07 18:11 35:42 ⛏ FC into Fish Boom
23 1,095 14:17 19:06 30:49 ⛏ Fast Castle
22 1,070 11:50 23:38 32:33 ⛏ Fast Castle
21 983 14:56 19:58 25:49 ⛏ Fish Boom FC into Fire Galleys into Fast Imp
17 810 10:55 21:14 37:50 ⛏ Fish Boom FC
14 648 12:24 16:15 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,345 14,875 14,155 1,500 54,875 68,494
24,130 12,400 14,855 2,315 53,700 65,151
22,200 16,185 11,785 2,615 52,785 63,771
18,075 13,941 13,240 2,685 47,941 57,242
29,495 12,885 3,145 1,140 46,665 50,794
15,635 19,915 8,875 1,675 46,100 56,155
24,695 9,557 9,925 1,050 45,227 54,353
10,950 18,560 12,575 400 42,485 55,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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