AoeStats
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Hill Fort

503843312Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 82m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
876
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🇨🇳 Britons · China
845
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🇫🇷 Ethiopians · France
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🇦🇷 Cumans · Argentina
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🇮🇹 Persians · Italy
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Player eAPM Actions Feudal Castle Imperial Opening
33 2,699 12:45 23:39 39:36
26 2,154 15:00 19:03 38:47 ⛏ Fast Castle
25 2,067 11:02 20:04 35:20 ⚔ FC into Archers
24 1,995 10:49 17:45 36:04 ⛏ Fast Castle
21 1,727 15:08 19:23 36:28 ⛏ Fast Castle
17 1,408 12:45 20:47 33:32 ⛏ Fast Castle
16 1,345 10:18 21:20 32:15 ⛏ Fast Castle
8 682 11:19 23:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,810 41,020 26,300 3,300 127,430 145,651
35,955 43,715 30,310 5,230 115,210 124,278
33,395 42,205 20,560 2,490 98,650 111,315
54,630 24,665 16,075 3,055 98,425 131,966
35,580 42,170 10,500 3,160 91,410 97,659
45,705 16,530 18,435 5,295 85,965 92,604
15,240 21,745 15,335 4,750 57,070 60,083
11,930 8,595 3,365 2,985 26,875 29,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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