AoeStats
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Highland

503797500Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 31m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
816
+8
🇨🇳 Ethiopians · China
797
+9
🇵🇪 Wei · Peru
757
+10
🇹🇷 Celts · Türkiye
738
+11
🇨🇳 Gurjaras · China
770
-16
🇳🇱 Persians · Netherlands
651
-10
🇵🇱 Bohemians · Poland
560
-7
🇨🇳 Shu · China
511
-6
Player eAPM Actions Feudal Castle Imperial Opening
39 1,249 11:30 16:22 — ⛏ Fast Castle
20 626 12:52 23:03 —
18 584 16:41 — — ⚔ M@A into Scouts
17 539 12:25 16:25 — ⛏ Fast Castle
12 394 13:42 24:24 — ⛏ Fast Castle
11 348 16:27 25:19 — ⛏ Fish Boom into Fire Galleys FC
9 299 11:57 25:37 — ⚔ Fish Boom into Skirms
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,175 9,010 2,100 0 17,285 22,221
8,680 3,665 2,260 1,420 16,025 18,310
5,725 7,216 1,415 180 14,536 17,828
5,425 4,265 985 750 11,425 14,387
5,430 3,560 1,485 500 10,975 11,824
4,100 4,625 250 75 9,050 12,834
4,150 2,800 800 1,185 8,935 11,415
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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