AoeStats
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Coastal Forest

503618915Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 8m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bulgarians · Belgium
918
+10
🇨🇦 Italians · Canada
889
+11
🇨🇱 Maya · Chile
849
+12
🇮🇹 Turks · Italy
843
+13
🇨🇳 Ethiopians · China
802
-13
🇺🇸 Lithuanians · United States
792
-12
🇨🇳 Inca · China
755
-11
🇺🇸 Bohemians · United States
728
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 247 — — —
28 242 — — —
27 231 — — —
27 231 — — —
26 226 — — — ⛏ Fish Boom
22 189 — — —
9 75 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 564 0 0 2,014 2,290
1,650 275 0 0 1,925 2,197
1,100 650 50 0 1,800 1,696
1,250 350 0 0 1,600 2,045
800 563 50 0 1,413 1,464
950 275 0 0 1,225 1,664
800 275 0 0 1,075 1,397
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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